AlmapBBDO / Greenpeace Brasil and Planet
Overview
Greenpeace and AlmapBBDO modded a hyper-realistic flight simulator and swapped its maps for satellite imagery from Planet, updated through the year. Fly over Munduruku or Yanomami land in the game and you see the real mining scars, at real coordinates, and you can report them or sign the petition without leaving the cockpit. LOBO made the film that carried it.
The argument
The film has to carry an idea that sounds impossible in a line: a game people already fly for fun becomes a way to witness deforestation. So it builds the argument a step at a time. The simulator. The swap. The fact that where you are in the game is where you are on Earth. And then what is actually underneath you.

A flight simulator, flown for pleasure

was turned into something else

Because in-game geolocation is real-life coordinates

Mapped with satellite imagery from Planet, updated through the year

An Amazon protector, at the controls

And then, in real life

Fire, from the air

Logging, stacked and counted

A chainsaw on a fresh stump

Flying Guardians
Greenpeace Brasil study for 2023, as cited in the campaign release.
1,409
Hectares destroyed by illegal mining in 2023
4
Football pitches cleared per day
26,400
Hectares severely affected across three territories
The film
The mod swaps the game’s scenery for Planet satellite imagery of the Amazon, refreshed through the year. What you fly over is what is there.





The film’s opening line, laid across four shots: the world’s most realistic flight simulator became an environmental defence tool, in real life.



A flight simulator is a very expensive lie. It renders the whole planet as it was, from imagery that is often years old. The mod replaces the scenery over Munduruku and Yanomami land with Planet satellite data refreshed through the year, so a player flying that route is looking at a mining scar that exists right now, at coordinates they can read off the instruments.
Greenpeace planes, four command towers, four radio channels and a petition command were built into the game. A player can spot a site, note the coordinates, report it and sign, without leaving the cockpit.
LOBO made the film that explained all of that in seventy seconds, cutting gameplay against satellite footage and carrying the whole argument in motion design over the top.
Partner
Planet Labs PBC
Territories
Munduruku and Yanomami lands
Built into the game
Towers, radio channels, a petition
Film
70 seconds


Recognition
In the press
Credits
Clients
Greenpeace Brasil
Planet Labs PBC
Agency
AlmapBBDO
CCOs
Luiz Sanches
Pernil
Executive Creative Directors
Rafael Gil
Rodrigo Almeida
Creative Directors
Déborah Vasques
Eduardo Vares
Creatives
Felipe Paganoti
Igor Pontes
Rafael Reis
Victor Laars
Image Production
Vetor Zero / LOBO
Director and Art Director
Luiz Alberto Ferreira
Executive Director
Alberto Lopes
Executive Producer
Carla Brauninger
Project Director
Marcia Guimaraes
Project Managers
Thais Lopes
Giovanna Lucena
Editor
Pedro Falcone
Motion
Luiz Alberto Ferreira
Bruno Ronzani
Composition Supervisor
Leandro Pena
Post
Livia Portugal
Post Production Coordinators
Tatiana Caparelli
Livia Portugal
Team Coordinators
Rosângela Gomes
Ana Mendes
Nathaly Lopes
Post Assistants
Fábio Augusto
Marcos Tavares
Isabela Balbo
Technology
Brand Gaming
Head of Development
Rafael Nunes
Audio
Alma 11 11 Audio
Bari Filmes
Music
Diego Raso
More work