Xbox 25 Years in the Making

Xbox / Brand Film / 25 Years

Xbox 25 Years in the Making

Console GamingLive Plates + CGMixed Media

Overview

Xbox turns 25, and LOBO built the 75-second film to mark it, a fast-cut celebration of a quarter-century of play. Console heritage rendered at cinematic scale, every era of the brand compressed into one breathless run.

Discipline

Gaming & Fintech

Studio

LOBO Creative

Group

lobo.cx

The films

Two more from the same build.

Extra content from this spot

Behind the work

How it was made.

Press pickup.

Witness Me coverage report for LOBO, 2026. Estimated views are CoverageBook predictions of lifetime views, not verified impressions.

13

pieces of coverage

239K

estimated views across the pickup

93

top domain authority, IGN, CNET and The Verge

7 Jun

announced at the Xbox Games Showcase, 2026

Coverage

How far it travelled.

Xbox announced the 25th Anniversary console at the Games Showcase. The film went out with it.

In the press

Before the shoot

Drawn first, every frame of it.

The whole 75 seconds was boarded by hand before anything was built. Fifty four panels take it from a bedroom with a console under the television to the controller that carries the anniversary mark, and the film follows them closely.

The full storyboard collage for the Xbox 25 Years film
The board, whole. Every beat of the run, on one sheet.

A bedroom, then a quarter century.

It opens somewhere ordinary. Discs on a desk, a lava lamp, a console under a television, a bed. Then the room comes apart and the hardware carries the story instead, era by era, until the controller lands with 25 on it.

Boarding it this tightly is what let the film cut as fast as it does. The panels fix the geometry of each shot, so the build had a target rather than a search.

Panels

54, hand drawn

Covers

The full 75 seconds, opening to end frame

Storyboard panel, a bedroom with discs, a lava lamp and a console
Where it starts. An ordinary room.
Storyboard panel, the console breaking apart mid air
The room comes apart.
Storyboard panel, hardware detail in close up
Hardware takes over the telling.
Storyboard panel, controller detail
Down to the sticks and the grain.
Storyboard panel, the anniversary controller
And the mark it was all heading for.

Credits

Client

Xbox, Microsoft

Agency

Droga5

Creative team

Sean Matthews
Tres Colacion

Production and post

LOBO

Creative director

Mateus de Paula Santos

Directors

Marco Wey
Mateus de Paula Santos

Managing partner

Luis Ribeiro

Executive producer

Su Constantine

VFX supervisor

Diogo Girondi

Head of production

Marcelo Barbosa

CG supervisor

Marco Wey

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